Friday, 18 February 2011

Further Lip Sync animation



This detailed video tutorial will take you through the process of applying a lip sync animation process to a range of morph targets

http://www.traptcg.com/content/intro-morpher-facial-rig

Friday, 11 February 2011

Comprehensive Biped Rigging and Setup

The following videos will detail all of the necessary steps to successfully rig your model with the Biped:


YOU WILL NEED A MODEL TO WORK WITH TO FOLLOW THESE TUTORIALS


Part 1: Click Here
Part 2: Click Here
Part 3: Click Here

The Importance of Your Blogs

So far I am very impressed with the enthusiasm of all of you in the module. I do however feel the need to give you one more push to get you to keep updating your blogs with your character development and research! The mark scheme is below an it outlines that a huge 40% of the final mark is tied in with the research on your blog. DON'T THROW THESE MARKS AWAY!!

The diary shows adequate research and investigation procedures - 10%

The student reflects well on the experimental process of Character Animation - 10%

Research into facial expression and body language - 10%

Building a convincing persona for the character - 10%

Use of animation procedure and tools - 10%

The character is believable and shows behaviours and attributes that can be identified with a studied behaviour. - 50%   

Friday, 4 February 2011

Character Development - Authorship of the Narrative



Your brief is to "Create a "narrative-driven comedy cartoon"

This discussion Focuses on the role of Authorship in the increasingly global process of creation. The process of sculpting a world in space and time creates an interior logic that defines both the story and the characters in relation to environment. How does technology support new artistic collaboration and change the way that we create?

Character development part 1 - http://vimeo.com/7027990

Character development part 2 - http://vimeo.com/7033318 

Character development part 3 - http://vimeo.com/7037382

Friday, 28 January 2011

Welcome to 3D Character Animation


Create a lead character, with heart and optimism, for a narrative-driven comedy cartoon.

Target Audience:
4-14 year olds. They may invest emotionally in fictional characters, using them as a source of learning about the real world. The situations and stories they see on the screen can help them to express themselves, teaching them values and helping to inform their lives. They may watch cartoons in any medium, either alone or with friends and family members.

Considerations:
Design a character, human or non-human, with a strong personality, who leaps off the screen and holds the audience’s attention. Disney is looking for surprising and unique characters that are relevant, meaningful and appropriate to the lives and imaginations of the intended core audience.
Think beyond your character’s appearance, and consider also their hopes and dreams, fears and wants, quirks and foibles. Show your ability to infuse your character with enough depth to be a star of a cartoon comedy. Your character should be able to communicate a range of expression and emotion.
Don’t over think the visual attributes of the characters; think of movement, timing, posing and animation as an integral part of your design. It is essential to have a well-prepared storyboard to ensure a good narrative structure for your animation.
Disney would like to see fresh, innovative approaches to the design and animation. The constraints for technique and style should be defined by the creative considerations of the character itself (personality, behaviour, expression etc) and not by perceived norms and trends of the animation industry. Forward-looking approaches that challenge or reinvent current or classic character design idioms are preferred. Deliberately retrospective or heritage-based designs are discouraged.